The joystick event callbacks.  
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#include <ceJoystick.h>
List of all members.
Detailed Description
The joystick event callbacks. 
- Note:
- To recieve the joystick state, derive a class from this, and implement the methods here. Then set the callback to your joystick instance with IJoystickDevice::SetJoystickEvent(). 
- See also:
- IJoystickDevice 
Member Function Documentation
      
        
          | virtual void OnJoyButtonPressed | ( | const IJoystickDevice * | Owner, | 
        
          |  |  | const int | joyid, | 
        
          |  |  | const unsigned int | button, | 
        
          |  |  | const SJoystickState & | State |  | 
        
          |  | ) |  |  |  [pure virtual] | 
      
 
This callback is called when a button is pressed. 
- Parameters:
- 
  
    |  | Owner | The joystick manager owner. |  |  | joyid | The joystick id. |  |  | button | The button was pressed. |  |  | State | The joystick state. |  
 
- See also:
- OnJoyButtonReleased, OnJoystickEvent 
 
 
      
        
          | virtual void OnJoyButtonReleased | ( | const IJoystickDevice * | Owner, | 
        
          |  |  | const int | joyid, | 
        
          |  |  | const unsigned int | button, | 
        
          |  |  | const SJoystickState & | State |  | 
        
          |  | ) |  |  |  [pure virtual] | 
      
 
This callback is called when a button is released. 
- Parameters:
- 
  
    |  | Owner | The joystick manager owner. |  |  | joyid | The joystick id. |  |  | button | The button was pressed. |  |  | State | The joystick state. |  
 
- See also:
- OnJoyButtonPressed, OnJoystickEvent 
 
 
This callback is always called while is keep pressed any button or axis. 
- Parameters:
- 
  
    |  | Owner | The joystick manager owner. |  |  | joyid | The joystick id. |  |  | State | The joystick state. |  
 
- See also:
- OnJoyButtonPressed, OnJoyButtonReleased 
 
 
The documentation for this class was generated from the following file: